UNITY
Unity - PC - ZombieGame 2019
This game was created together with a friend, to learn how to use Unity and Blender. It was never released to the public. My responsibility was all the visuals and effects, while my friend took care of the coding. The only thing we did not create our selves in the game, was the characters. We got them and their animations from Mixamo, but we still set up our own animation tree, to learn that.
Unity - Mobile - Buoyancy Bounce
This game was created together with one friend, to learn how to use Unity and Adobe Illustrator for 2D mobile purpose. The game is a very simple one interaction type of game. By holding your finger on the screen, the ball will get dragged down, and by releasing, the drag will stop and physics will take over and propel the ball out of the water.
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This game was released to the public and can be found on google play here:
Unity - Mobile - Endless Rider 2020
This game was created together with two friends, to learn how to use Unity and Blender for 3D mobile purpose. Developing for PC and Mobile are two very different worlds, so this was a good learning experience in regards to performance.
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This game was released to the public and can be found on google play here:
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The music in the game and trailer, is made by a good friend Zixten, which you can find on Spotify here: